HOW TO PLAY
The purpose of REVIVR™ is to provide an engaging and educational card game that effectively imparts knowledge about blood type matching, fostering a fun learning experience for players of all ages.
By combining interactive gameplay with fundamental concepts of blood type compatibility, REVIVR™ aims to promote a deeper understanding of the crucial nature of blood donation in an accessible and lighthearted manner.
INTRODUCTORY GAME
BLOOD FEUD
PLAYERS: 2
Collect all your opponent's cards to control the blood supply!
Getting Started
Remove Superhero cards from the deck.
Shuffle and deal all cards face down to both players. This is the playing stack.
To play a round: Players flip their top cards at the same time to show the blood types.
Helpful player tips
Blood group (A, B, AB, or 0) and Rh ( + or - ) appear in the middle of each card.
Regular blood matching rules are shown by the blue blocks in the grid on each card.
The red striped grid blocks are NOT used.
Winning a Round: The player showing a blood type that can be given to the other player's type wins both cards and puts them face-up in the winning player's holding pile. Use only regular blood matching rules, shown as blue blocks on each card's grid.
Tie Breaker: If both players draw the same blood group and Rh, there is a tie. Determine the winner by the higher number in the top left of the card.
Rumpus: If neither player can give to the other, these cards stay on the table. The players will each put their next two cards on the table and play another round using the second card. The winner collects all the RUMPUS round cards on the table. Repeat the Rumpus steps as many times as needed to get a winner.
When a playing stack is out of cards, that player's holding pile is turned over to become the new playing stack. The player then starts a new holding pile.
Victory occurs when one player has no more cards.
REVIVR
ADVANCED GAME
PLAYERS: 3–8
Save the most Patients* by giving them matched pints of blood that have been dealt into your blood bank.
Getting Started
Shuffle and deal 5 cards face down to each player
Whenever a player draws a Superhero card, it is displayed on the table and a replacement card is drawn.
Put the remaining cards face down in a stack for drawing.
Flip over the top card from the drawing stack. This is s "Patient" who needs the displayed number of safely matched blood pints.
The player on the left of the dealer starts the game, and play moves clockwise.
New rounds are started by the player to the left of the one who saved the Patient in the last round.
When a player has 2 cards remaining, restock to 5 cards from the stack. If only 3 people are playing, trigger restocking when 3 cards remain.
A player can use a Superhero's superpower in any round. Unless stated otherwise on the card, a superpower only acts for one time and on one card.
Helpful player tips
Blood group (A, B, AB, or 0) and Rh ( + or - ) appear in the middle of each card. The number in the top left shows the card's value in pints of blood.
Regular blood matching rules are shown by the blue blocks in the grid on each card.
Emergency blood matching rules are shown by the red striped blocks. These apply in Emergency and Team Modes.
*Scan the QR code on the Patient card to see who you saved.
Regular Mode: For each new Patient round, play begins in this mode. If you can meet or exceed the number of pints the Patient needs using regular blood matching rules, shown by the blue blocks in the grid, you give those cards to save the life. For scoring as one saved life, place the Patient and given blood cards as one group on the table in front of you. This scoring system is used in all playing modes. If you can't save the Patient, the next player takes a turn. This action continues until the Patient is saved or all players have tried. If nobody saves the Patient, Emergency Mode begins.
Emergency Mode: If the Patient's blood type is Rh negative(-), you can now also use your Rh positive ( +) pints for lifesaving. The red striped blocks show these emergency matching rules. The player who started the Regular Mode begins. Keep taking turns, as needed, until the Patient is saved. If no players can save the Patient, Team Mode begins.
Team Mode: In this mode, players work together to save the Patient. The player who started the Regular Mode begins. Any pints that can help the Patient are given; you cannot withhold helpful pints. The player who gives the last pints to meet or exceed the need saves the Patient and wins the round. If nobody can save the Patient, put the Patient and all the given cards aside in a discard pile. The next round is started by the player to the left of the one who started this unsuccessful Patient round.
Blood Drive: If a player can't save a Patient four times in a row, the player can restock by running a Blood Drive. Three cards are discarded and 3 new cards are drawn.
Once the playing stack is empty, the player who saved the most Patients wins the game and the title of Revivr.